AI Infrastructure & Game Development Tools
We Build What Should Exist.
We got tired of broken tools nobody was going to fix. So we built our own. Three developers. No investors. No horseshit.
What We Build
Infrastructure That Actually Works
We got tired of debugging bad tooling at 2am. So we built our own. Autogenesis is the proof: a live game where players win or lose, there's no operator to fix mistakes, and every classification has to be correct — because wrong means an angry customer.
TPipe
AI That Doesn't Forget. Or Drift. Or Stop.
TPipe is the operating environment for AI agents that need to remember, coordinate, and run autonomously — not just respond once and forget. ContextBank persists across every call. P2P orchestration coordinates agent swarms. Reasoning Pipes cut token usage 75%. And KillSwitch keeps everything from going off the rails.
- ContextBank — persistent memory that outlives any single inference call
- P2P Registry — distributed agent coordination with automatic failover
- Reasoning Pipes — 75% token reduction without losing depth
- KillSwitch — safety propagation that stops cascade failures
UE Plugin Suite
Built on Frustration
ConsoleX3, TSync, BlueprintToJson, UBuild, WorldContextScanner. Each solves a problem Epic created and won't fix. Nine years of UE internals knowledge in open source packages.
- WorldContextScanner — the __WorldContext fix
- ConsoleX3 — networking console replacement
- UBuild — Kotlin-based UE build automation
TPipeWriter
Long-Form Creative Writing
300+ pages of coherent narrative output. 30+ stage pipeline with LoreBook context injection. Multiple author voices, multi-model strategy. The creative writing agent that doesn't drift.
- LoreBook context persistence
- Deepseek, Qwen, Claude, Nova models
- 30+ configurable author characters
TStep
AI Debugging Agent
LLDB-powered step-through debugging for AI agents. Real variable inspection, stack frame access, breakpoint management — via the DAP protocol, controlled by TPipe's Manifold orchestration.
- LLDB integration via DAP
- Real-time variable inspection
- TPipe Manifold orchestration
ChronoTrace
Stack-Trace Aware Logging for AI Agents
ChronoTrace pairs every stamped log entry with its exact stack frame — automatically. The client captures call stacks; the server indexes and serves them via MCP. When a coding agent encounters a log message, it asks ChronoTrace and gets the full execution context back — turning black-box logging into step-through debugging.
- Client captures stack frames at log time
- MCP server serves frame context on query
- Link stamped logs to exact execution context
- ClickHouse + Valkey backend
Why We Exist
Built What We Hated
Every project we build starts the same way: finding something that should be simple, discovering it's a nightmare, and deciding we'd rather fix it than live with it.
That's not a pitch. That's just who we are. Three developers who got tired of:
"We got tired of settling. TPipe isn't another wrapper — it's what you get when you actually understand how LLM orchestration should work, because you had to build it to survive. Not to pitch a Series A."
— Cage Frushell, CTO of Ten Trillion Triangles
Battle-Tested, Not Benchmarked
We don't publish synthetic benchmarks. TPipe runs Autogenesis — hundreds of billions of tokens, real players, real money at stake. If it breaks, we know.
Transparent Limitations
Every tool has tradeoffs. We document ours. TPipe isn't the right choice for every use case — and we'll tell you that upfront.
No Vendor Lock-in
Open source everything we ship. TPipe, UE plugins, everything. Use it, fork it, build on it. We're not trying to own your infrastructure.
On the Horizon
Building What's Next
Two projects currently in development. Both solve problems that shouldn't exist in 2026.
ArkVCS
Version Control That Finally Works
Built for the era of AI agents, binary assets, and distributed teams. No more IDE plugins, no more "where did my file go?", no more passwords to leak. Hardware-locked security, instant retrieval, AI-powered merges. Free forever — no subscriptions, no SaaS.
Autogenesis
Real Multiplayer AI Game
Our proof-of-concept that TPipe works at scale. Real infrastructure, real players, real AI. Built with Kotlin Multiplatform, AccelByte backend, KVision browser UI. This is what happens when you don't compromise on AI infrastructure.
What Else We Do
Contract Development & Consulting
We don't just ship products — we take on client work when we can actually help. We say yes to projects that kept us up at night. Problems where you need to understand the whole stack, where production failures hurt, where the answer lives in source code, not documentation.
Unreal Engine Development
Five years deep in UE internals. We've shipped multiplayer games with AccelByte, built custom Netcode, reverse-engineered Blueprint VM quirks, and solved problems that require understanding the engine at a source code level.
- Multiplayer/netcode optimization
- Blueprint to C++ conversion
- Custom plugin development
- AccelByte backend integration
AI Infrastructure
TPipe's architecture is battle-tested. We build custom AI orchestration systems — multi-agent coordination, context management, production reliability. If you need AI that runs in production and doesn't drift, we know how.
- Multi-agent system design
- LLM integration & optimization
- Context/prompt engineering
- Production deployment
Systems Architecture
Distributed systems, real-time infrastructure, Kotlin Multiplatform, GraalVM native compilation. We architect systems that scale — and actually understand what "production ready" means.
- Distributed system design
- Kotlin Multiplatform
- GraalVM native compilation
- Ktor/Netty servers
Have a project in mind?
We're selective about contracts — only taking work where we can deliver genuine expertise, not just bodies. If you have something interesting, let's talk.
Get in TouchReady to build something real?
Whether you need AI infrastructure that works, tools built for how development actually works, or a team that knows what they're doing — let's talk.